The thing about corporate-owned space colonies is that sometimes, the original owners give them up as a bad investment. When that happens, sometimes the one business you don’t want to be owned by turns up to offer their help, throwing up orange and black banners everywhere and retheming everything around catering to a specific old Earth holiday. Suddenly your station is just the newest member of the Scarytown Franchise. You’ve got to get enough money to buy passage out of this shithole. And you aren’t going to do that with your mandatory day job. To get out of Scarytown, you’ll have to do crimes.
This is a companion discussion topic for the original entry at https://rpg-trader.com/products/3440/scarytown