Hard Sell by Ten Acre Games

https://rpg-trader.com/products/35/hard-sell

Hard Sell is a negotiation game for 2-3 players that takes less than 10 minutes to play. It is a standalone game that can also be used as a negotiation or barter mechanic inside a larger game.

To play Hard Sell you’ll need:

  • a device with internet access
  • a six-sided die (d6)
  • a standard deck of cards shuffled with the jokers removed

How it works:

One player is the SELLER, the other is the BUYER. An optional third player can be the ARBITER. The SELLER attempts to sell a book about a random topic to the BUYER at above market value (the value is determined by drawing cards), while the BUYER tries to negotiate a lower price. Negotiation involves improvisation and rolling dice with the final price being established by eliminating cards.

How you can use this:

You can use Hard Sell in two ways:

  1. A fun improvisation game where you negotiate with each other.
  2. Mechanics for handling price negotiations and bartering inside a larger tabletop RPG.
You can use these negotiation mechanics as published, or use them as a system reference document (SRD) to create something new. You're welcome to use and adapt Hard Sell in any project of your own, even commercial ones. If you do, please provide attribution to Ten Acre Games and a link back to this page with the following text:
Negotiation rules from Hard Sell by Ten Acre Games, used with permission - tenacregames.com/hard-sell
The game is formatted in a trifold pamphlet and is available in A4 and US letter sizes.
This is a companion discussion topic for the original entry at https://rpg-trader.com/products/35/hard-sell