Convocation Prime by Lester Ward

Following a robust body of “monster trainer” cartoons, games, and franchises (including the highest-grossing entertainment media franchise of all time), Convocation Prime is about relatively normal people (usually children) capturing and training magical creatures, often using them to fight the magical creatures of other trainers to solve problems.

Derived from C.W. Griffen’s Anima Prime, this tabletop role-playing game puts summoned mons (here called “eidola”) front-and-center, and aims to make creation of both eidola and their trainers fast. The mechanics are significantly less complicated than other monster-training games you might find on the internet, but still just a bit more crunchy than “rules-light”.

The game includes three different settings, each offering a different approach towards putting the human trainers in harms way (or not), with different ages of target audience in mind. While not specifically targeted at kids, older children may be able to handle the game’s more fiddly bits.

Character sheets are assembled from modular components, using “4-up printing” features available on most PDF software. (Or, if you are daring, with a supplied python script.)

An alternative set of "layered" sheets are build as single pages, with sections that can be hidden and shown, rather than using 4-up printing. These sheets require a PDF viewer capable of hiding and showing layers, such as Adobe Acrobat Reader or Foxit Reader.

This title is a “DivNull Seed”, meaning it isn’t, and will never be, entirely finished, and is intended for you to tinker with. For more information, see its product page at DivNull Productions.

Convocation Prime is released under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International license.


This is a companion discussion topic for the original entry at https://rpg-trader.com/products/948/convocation-prime