Fifty years ago the Magestar fell from the sky and ended the world as humanity knew it. Survivors banded together to forge a path forward. Your town, Two Hills, rose from their efforts. Now it's time to set out and rediscover this world changed by a magical apocalypse.
In Magestar, players work together to build a map. Six core moves shape how this map develops, with five playbooks building on these core moves.
The Seer peers through time and space, each decision weighted with the knowledge of eons.
The Slayer used to travel the land hunting monsters. Their keen senses and navigational skills are invaluable in their new role supporting their community.
The Vampire was reshaped into an energy-draining monster by the Magestar's arrival. Sometimes a monster is exactly what you need on your side.
The Witch supports their allies through the use of enchanted artefacts.
The Wizard has honed their magic by studying fragments of the Magestar.
This is a companion discussion topic for the original entry at https://rpg-trader.com/products/825/magestar
