Magestar by Sam Robson

Fifty years ago the Magestar fell from the sky and ended the world as humanity knew it. Survivors banded together to forge a path forward. Your town, Two Hills, rose from their efforts. Now it's time to set out and rediscover this world changed by a magical apocalypse.

In Magestar, players work together to build a map. Six core moves shape how this map develops, with five playbooks building on these core moves. 

  • The Seer peers through time and space, each decision weighted with the knowledge of eons. 

  • The Slayer used to travel the land hunting monsters. Their keen senses and navigational skills are invaluable in their new role supporting their community. 

  • The Vampire was reshaped into an energy-draining monster by the Magestar's arrival. Sometimes a monster is exactly what you need on your side.

  • The Witch supports their allies through the use of enchanted artefacts. 

  • The Wizard has honed their magic by studying fragments of the Magestar.


This is a companion discussion topic for the original entry at https://rpg-trader.com/products/825/magestar